Michael Mallows ran a fascinating day on Transactional Analysis games and how they can be facilitated using Clean Language and Clean Space.
Much of the day (for me anyway!) revolved around the Drama triangle. As we explored the Victim, Persecutor and Rescuer modes, I felt I was looking at the structure of any soap opera from Eastenders to The Archers.
I have come across the model before, albeit briefly. It was good to go into a little more depth. My impressions of it are that it is:a) congruent with a systemic perspective,
b) emergent as a model rather than hypothetical, that is, for me it seems to match so well what seems to be happening in real life,
c) seductive, that is, the categories are so recognisable it would be easy to simply lump all observed transactions into either Victim, Persecutor or Rescuer role - this is a problem with all top-down models - too easy to make the facts fit the formula.
Using space to mark out the triangle and having 2 players enact the game by moving to the corner that best represented their perceived role in the game was very interesting. Given more time it would have been good to turn this into an even cleaner exercise. Michael was demonstrating for us through our players a game in progress, so he was giving instructions.
What would it be like to work with two people by marking out 3 positions and cycling through space questions, along the lines of: ''Given what Y says, where do you need to be now?' then 'What do you know from there?' and "And given X's response, where do you [Y] need to be now?' and so on.
Or not mark out positions and have 2 people operating in clean space together, live?
As the day progressed, I found myself eager to visit the more cheering triangle representing how to behave authentically. This appeared quite late in the day. On a quick search around the net, I found that the roles of Victim, Rescuer & Persecutor are much described and in some depth. Proportionally there is far less written on the authentic behaviour triangle and even less on how to achieve the transition from game-playing to acting authentically. Perhaps this may be a pattern in TA, reflected in the developing day in terms of the balance.
While the triangle model seems spookily accurate at describing human interactions, I would be interested to know how it is used in therapy; personally I would not wish to model only the dysfunctional set of behaviours without giving at least equal billing to the alternative way. This would be equivalent in Symbolic Modelling to developing the Problem more than the Outcome.
Is it only a model of pathological behaviour or does it have a methodology for change? This is an authentic question, not a game 'hook'!
I am also curious about how TA games are played out internally within individuals. Since the day I have been noticing how the need for 'strokes' affects my behaviour when working alone, especially sitting for hours at a keyboard (as now!) In this scenario, I think I tend to get the strokes by eating but the stroke actually required may not be 'feed me' stroke but a 'water me' or an 'exercise me' or a 'talk to me'. I'll experiment with asking myself 'What kind of stroke do you need?' (No innuendo, please!)
Thanks, Michael, for a very stimulating day and Penny and James for putting it on.